Introducing Strife is super exciting, too, because he was the last missing piece of the puzzle. We haven’t done a multiplayer game before, and I think everyone, since the beginning, has always wanted a co-op multiplayer Darksiders game. Madureira: Hopefully it’ll be a respected entry in the series, a new take that people will enjoy. GamesBeat: What do you want to accomplish with this game, the new Darksiders? THQ published Battle Chasers, which was the result of that project, and then this was our very next project. Madureira: Airship actually started with a Kickstarter project. GamesBeat: How did your company get started? Did you bounce around a bit from the original Darksiders up to now? If you’re a completist, there’s a lot of secrets. It’s definitely not an RPG, but there’s a lot of systems and upgrades to keep you interested. All the creatures drop creature cores, which can be slotted into a skill tree. We have skill trees and ability trees, combat upgrades, loot drops. GamesBeat: It’s more bite-sized in that sense, then? It’s nice to not have to worry about where the camera is looking. Actually, the isometric camera helps in multiplayer as well, when you’re running around with two people. War has all of his move set from the first Darksiders game. We pitched the idea of this isometric game and got a lot of excitement. Is it going to be four players, all four horsemen? We wanted to do a game that we could do really well with our studio size. I feel like the expectation would be really high for a Darksiders IV. We pitched the idea of doing a game that was a new take, not trying to do another direct sequel, a Darksiders IV. We’re a much smaller studio, but we still love Darksiders. At the time, Gunfire was working on Darksiders III. This game has been in development for maybe a year and a half. Eight years ago? But we were developing it even before that, so it seems like forever. I honestly don’t remember what year it was. Madureira: Darksiders all together, or this one? I was one of the creators of the very first Darksiders game, seven or eight years ago now. GamesBeat: How long have you been working on Darksiders? GamesBeat: Where is Airship Syndicate based?
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